![Moho pro 12 particles crash](https://knopkazmeya.com/1.png)
I dont think that setting is doing anything for me to fix the issue. I've often wished Kopernicus could make asteroids via "ground" scatters. Very cool! The setting you're after is layerVolume.particleMaterial._InvFade, but this means they'll "pop" in and out, unless you make the quite large.
#Moho pro 12 particles crash how to
If it cant be done, then so be it, but if anyone knows how to do this (im no pro but i know how to code a little bit) id appreciate all the help i can get, EVE really need to add support to glowing 3d particles (and while we are at it proper rain beneath cloud layers). I really really want to make volcanoes on moho, but you just cannot get em to look right as the volcanoes turn pitch black on the dark side of the planet, and last i checked, lava is not pitch black (and even if it is it sure would look cooler to have glowing lava eruptions). I know EVE was never designed with this in mind, but if anyone knows a cofiguration that disables this "transparency" effect id apreciate the help, since i just cant release a asteroid belt that has transparent asteroids (and the texture is pure white so thats not the cause of this bug).Īlso, a bit of a side note, ive tried a few times, but i cannot figure out how to code EVE plugin to support glowing 3d volumetric particles in a similar way that the game has a "minlight" parameter for the 2d texture which lets you make that sorta glow on the dark side (used for aurora rendering or just about any sort of glowing effects.
![moho pro 12 particles crash moho pro 12 particles crash](https://i-loadzone.com/wp-content/uploads/2019/11/screen1-768x413.jpg)
![moho pro 12 particles crash moho pro 12 particles crash](https://www.animestudiotutor.com/images/shared/1/5a148de2e18e4.jpg)
Sofar this is what i have done:Īs you can see (look closely at the potatoroids), some of the potatoroids are partially transparent and i cannot allow this to be the case as real rocks are supposed to be 100% opaque. Basically im trying to create a potatoroid belt around a planet (in my case dres) composed of lots and lots of tiny little asteroids.
#Moho pro 12 particles crash mod
It seems that EVE has some sort of effect that duplicates particles and makes em more or less transparent as you move the camera around (i presume this is intentional to make the particles more natural and less obviously fake looking and it works well for clouds or dust but not my intended mod feature). Is there a way to disable the transparency of the 3d particle effects completely expecially when you move the camera around.
![moho pro 12 particles crash moho pro 12 particles crash](https://www.animestudiotutor.com/images/shop/17/17_2.jpg)
So im back to modding this game after a bit of a hiatus following unfortunate HDD crash, and i have a quick question to the EVE experts out there:
![Moho pro 12 particles crash](https://knopkazmeya.com/1.png)